![]() ![]() Some mesh add-ons include Pilot’s FS Global Ultimate/2018, FreeMeshX, Toposim, and others. There are many add-on mesh products that increase the details over what is included with FSX/P3D. The Mesh layer contains elevation data for the land surface itself, from mountains to canyons. Let’s look at each layer separately, starting at the bottom and working our way up… Mesh ![]() These software packages, both paid and free, improve and/or replace the default layers included with the base sim software. The image below, originally from Orbx, may help visualize this concept: Scenery Layers in FSX/P3D, original image by ORBX Simulation Systems.Īs we always seem to strive to get the best looking imagery for our sims, add-on companies have greatly enhanced these layers. Each layer contains separate data that works together with the other layers. There are four scenery layers, from bottom to top: Mesh, Landclass, Terrain/Autogen, and Vector. The first thing to understand is how these layers work together. Depending on your PC hardware and settings, your results may vary. The hardware was an Intel i7-4790k and nVidia 970 GTX. ![]() The comparison images used below are from Prepar3d v4 using a King Air 350 in the Summer afternoon and clear skies, with most sliders maxed. This article aims to explain these layers and how they affect the simulated world we see out the cockpit window. Using layers of information stacked on top of each other, the scenery below us comes to life. Within FSX/P3D, an interesting operation takes place behind the scenes to display the world’s surface. ![]()
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